Tutorials

RawKee tutorials are hosted by the NDSU Archaeology Technologies Lab and are presented in streaming RealMedia format. These tutorials assume that you are already familiar with the basics of creating content using Maya.

Updated as of 12/29/2006

The tutorials presented have varying degrees of staleness. Tutorials such as those concerning the X3D Character and X3D Animation Editors are new as of March 1, 2006. I am currently preparing a new set of tutorials which I hope will begin appearing soon. In the meantime I invite you to get your questions answered via the RawKee User Group.

  1. RawKee Plug-in Activation Tutorial - Dec 2006
    Standalone Flash Executables
    [ WinXP - 2MB | OSX - 3MB| Linux - 2MB ]
     
  2. Modeling Interface Overview - Dec 2006
    How to use the RawKee menu and X3D Interaction Editor to create
    a simple, export-ready X3D scene
    Running Time: 7m 6s
    Format: Google Video - aka 320 x 240 Flash Converted from Streaming RealMedia File
    Format: best viewed with Original Size option checked
                  OR      Download tutorial_01.rm from FileFront! - RealMedia 640 x 480
     
  3. Character Rigging and Animation - X3D Character and X3D Animation Editors Tutorials
    March 2006
     
  4. RawKee 1.0b Changes - PDF

    The following Tutorials are currently unavailable.
  5. Export Interface Basics - Dec 2004
    An overview of the export options panel

    Running Time: 4m 39s
    Format: Streaming RealMedia - best viewed with a broadband connection
     
  6. X3D Scripting and Routing Overview - Dec 2004
    An overview of the x3dScript node within Maya and the mechanisms for creating X3D routes through the interaction editor
    Running Time: 6m 28s
    Format: Streaming RealMedia - best viewed with a broadband connection
    Suggested Readings:
         - VRML 2.0 Sourcebook: Creating Program Scripts (Chapter 30). Andrea Ames,
           David Nadeau, and John Moreland.
         - Web3D.org: X3D - Scene Access Interface: Services Reference
     
  7. Animation Overview - Dec 2004
    An overview of how X3D TimeSensor, interpolator, and trigger nodes are implemented
    Running Time: 11 m 5s
    Format: Streaming RealMedia - best viewed with a broadband connection
     
  8. Metadata Overview - Dec 2004
    An overview of how X3D metadata nodes are implemented through RawKee
    Running Time: 7m 42s
    Format: Streaming RealMedia - best viewed with a broadband connection
     
      

Copyright 2004, © Archaeology Technologies Laboratory, North Dakota State University