has been compiled and tested for Maya 4.5 thru 7.0 on
Windows and Maya 6.0 thru 7.0 on OSX and Linux. Source
code is available through the SVN system of RawKee's
SourceForge developers web
site for those who would like to build
RawKee themselves. As Autodesk has discontinued support
for the Irix operating system, we have chosen not to
investigate the process of building RawKee for Irix.
However, we have no reason to believe that it should
not be possible to build RawKee for Irix as long as
you have the proper Maya plug-in development environment
There is NO WARRANTY offered or inferred
with the use of this software.
Files - files are stored on SourceForge.net
of RawKee 1.0.2 and newer use th Bitrock InstallBuilder
application to install RawKee on all three RawKee-supported
operating systems. Bitrock makes InstallBuilder freely
available to open sourc projects. Visit the Bitrock
installation files for RawKee 1.0.1 are self-executing
JARs. This means that you only need to double-click
the file in order to run the installation program. It
also means that you need Java 1.4.2 JRE or higher on
your computer in order to install these RawKee binaries.
all three X3D file format encodings - XML, Classic,
VRML97 file format
Interaction Editor - author controlled event "Route"
Character Editor - easy character rig and animation
export to X3D HAnim
Animation Editor - easy Translation, Scale, and Rotation
Node Editor - implemented as a custom AETemplate for
custom x3dScript node
- Allows external script
files to be designated.
- Provides editing interface
for internal script URLs.
- Provides mechanisms
for setting up custom X3D Script node fields
Node List supported:
HAnimHumanoid, HAnimJoint, HAnimSite,
Transform, Group, Viewpoint, DirectionalLight, SpotLight,
PointLight, Switch, Collision, LOD, ProximitySensor,
TouchSensor, TimeSensor, PositionInterpolator, OrientationInterpolator,
Script, NavigationInfo, WorldInfo, MetadataDouble,
MetadataFloat, MetadataInteger, MetadataSet, MetadataString,
IndexedFaceSet, Box, Sphere, Cone, Cylinder, Coordinate,
TextureCoordinate, Normal, Color, ImageTexture, TextureTransform,
MovieTexture, Appearance, Shape, Material, Anchor,
Inline, ColorInterpolator, CoordinateInterpolator,
NormalInterpolator, ScalarInterpolator, BooleanSequencer,
IntegerSequencer, BooleanTrigger, BooleanToggle, IntegerTrigger,
TimeTrigger, CylinderSensor, KeySensor, LoadSensor,
PlaneSensor, SphereSensor, StringSensor, VisibilitySensor,
PixelTexture, AudioClip, Sound, BooleanFilter, MultiTextureCoordinate,
MultiTextureTransform, MultiTexture, and much more...
2004, © Archaeology Technologies Laboratory, North
Dakota State University